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Crystal Rage

Motion

The Focus of this project was motion. I wanted a rapidly moving Skeleton for an intense visual. After the initial brainstorm phase,  I went with a long crawl.

I went with a snow environment, for colour contrast. During the process I liked the idea of it being in a blizzard so I added the snow blowing with volumetric's, particles, and dynamic paint for the snow displacement

YEAR

2024

SOFTWARE

Blender

Modifier Set_up.jpg

The Snowplow

To get the snowplow effect, The skeletons bones were too thin to work properly, and I tried a collision shell, but there was clipping in parts. I went with a simple curved plane, a weight paint data transfer, and a displace modifier on that weight paint to get the push up effect instead.

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