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Crystal Rage
Motion

The Focus of this project was motion. I wanted a rapidly moving Skeleton for an intense visual. After the initial brainstorm phase, I went with a long crawl.
I went with a snow environment, for colour contrast. During the process I liked the idea of it being in a blizzard so I added the snow blowing with volumetric's, particles, and dynamic paint for the snow displacement
YEAR
2024
SOFTWARE
Blender



The Snowplow
To get the snowplow effect, The skeletons bones were too thin to work properly, and I tried a collision shell, but there was clipping in parts. I went with a simple curved plane, a weight paint data transfer, and a displace modifier on that weight paint to get the push up effect instead.
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